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Participant
May 7, 2020

Android manifest being changed at build time in latest SDK with unity

I have a unity project that I have multiple headset SDKs in and dynamically switch based upon the headset being used, this has worked for a while now.  I recently updated to Oculus SDK v16 and it seams like it is automatically adding items to the Android Manifest when i perform a build, is this expected, anyone know how to turn this off and let it use the one I created like before?

    1 reply

    XRAlAuthor
    Participant
    May 11, 2020
    For anyone else looking into this, it looks like its the "OnPostGenerateGradleAndroidProject" method that is the culprit.