Android manifest being changed at build time in latest SDK with unity
I have a unity project that I have multiple headset SDKs in and dynamically switch based upon the headset being used, this has worked for a while now. I recently updated to Oculus SDK v16 and it seams like it is automatically adding items to the Android Manifest when i perform a build, is this expected, anyone know how to turn this off and let it use the one I created like before?
