Android Rendering Performance
In general for Quest/Quest2 development is it better to render to larger eye textures and let the layer compositor sample or to render to device (recommended) sized eye textures with multi-sampling in the render pass?
In general for Quest/Quest2 development is it better to render to larger eye textures and let the layer compositor sample or to render to device (recommended) sized eye textures with multi-sampling in the render pass?
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