Any Issues With Forward Rendering On The Snapdragon 835?
Hello everyone! ?
I'm putting together a GDD for a simple Roller Coaster game for the Oculus Rift/S and Oculus Quest and I don't know the first thing about the Snapdragon 835 or its capabilities.
Will I be fine using the Forward Rendering that UE4 4.25.3 uses? Given that the Quest is pretty much powered by a proverbial spud I'm just wondering if it's advanced enough to take advantage of a performance boost gained by using Forward Rendering instead of the Deferred Rendering that the Unreal Engine uses by default?
Many thanks in advance for any help! ?
I'm putting together a GDD for a simple Roller Coaster game for the Oculus Rift/S and Oculus Quest and I don't know the first thing about the Snapdragon 835 or its capabilities.
Will I be fine using the Forward Rendering that UE4 4.25.3 uses? Given that the Quest is pretty much powered by a proverbial spud I'm just wondering if it's advanced enough to take advantage of a performance boost gained by using Forward Rendering instead of the Deferred Rendering that the Unreal Engine uses by default?
Many thanks in advance for any help! ?
