Any link to a FUNCTIONING example of a Unity project that ACTUALLY switches hands to controllers?
Hi,
Any here can post a link to a Unity project where the OVRPlayerController or similar ACTUALLY PROPERLY switches from controllers (with hands on the controllers animated like in oculus home) to hand tracking and back?
Already tried many different ways to make that function the past 2 or 3 days.
Thanks in advance for posting a link to a project that actually functions properly that way in Unity 2020 lts (preferably, although 2019 lts is tolerable also).
