Anyone know what can freeze rendering but look around?
One of our customers is seeing this kind of freeze, where the VR image stops updating but you can still look around and past the edges of the last render. The app itself isn't reporting a crash, so I'm wondering how to begin to debug this. Could the app itself be in an infinite loop, with Oculus async reprojection allowing them to look around without the app itself cycling? Or must the app still be cycling for them to be able to look around, with perhaps the renderer having crashed somehow?
This build uses Unity 2020.3.35, but I posted here thinking it was more relevent to Quest than Unity behavior.
