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New Participant
February 17, 2021

APK Not Signed On Upload To Release Channel

I am getting an APK not signed message on build upload to a consumer release channel on Oculus Dashboard, however it was working, details below.

This is the output from apksigner

Verifies
Verified using v1 scheme (JAR signing): false
Verified using v2 scheme (APK Signature Scheme v2): true
Number of signers: 1

I have no problem with Unity 2019.4.19 using the Standard Utilities Plugin and the previous Oculus Integration (not sure what it was but not 23.1)

However, I am now using 2020.2.4, with XR Plugin Management 3.2.17, Oculus XR Plugin 1.7.0 and Oculus Integration 23.1

The application builds and works on the Quest, but whether I build via Unity, export to Android Studio and build there or even export and force Android Studio to sign the application using Generate Signed Bundle/APK, I get the same error.

I have tried a new Keystore, checked gradle files and a variety of other items.

The build settings are pretty much the same as in 2020 to 2019, so I am at a loss. 

Any ideas?

2 replies

LongmangAuthor
New Participant
February 18, 2021
I am going to file this as a bug. I went back to Unity 2019 and removed OpenXR and back on track for the time being.
Inspiring
March 19, 2021

Same issue for me. Works great on device with the keystore setup. Whenever I try to hop back to 2019 though I hit a lot of issues with the TextMeshPro plugin for some reason though, so no luck yet.