APK only loads on certain Quest 2 headsets when using Vulkan backend with Symmetric Projection
Our team has encountered an unusual error following our update to Unity LTS 2021.3.2f1. Our demo builds to some of our headsets, but not others. We believe it is the more recently purchased headsets that are having these issues. The APK attempts to load indefinitely.
This update broke Arm64 support for projects using IL2CPP, so we have temporarily swapped to Arm7. We are using the Vulkan rendering backend. The project fails to run specifically with symmetric projection enabled, and only on certain headsets. We're wondering what could cause this to run fine on some devices, but not on others, and we are interested seeing if others are also having issues which only exist on some Quest 2 headsets.
