App freezes when turning passthrough off at runtime
Hi, I've gotten the new passthrough API in Unity to work in my app. I have it turning on at the start, but I'd like to turn it off programmatically later. I tried setting the isInsightPassthroughEnabled property to false on OVRManager, but my app freezes when I do this. No clues were printed to the logs when the freeze happens... Is this a known issue? Has anyone else been able to get passthrough turning on and off at runtime? thanks!
