Applying a LUT on quest pro color passthrough
Working on a mixed reality experience at the moment and trying to get a color LUT on the OVR layer to edit the mood of the color passthrough on quest pro.
I've made several different LUT's trying a range of different compression and build settings using meta's documentation.
https://developer.oculus.com/documentation/unity/unity-passthrough-creating-color-luts/
https://developer.oculus.com/documentation/unity/unity-passthrough-neutral-color-luts/
Compression Settings
Extra Details
Unity 2022.3.5f1
Graphics - Vulkan
Color Gamut - sRGB
Haven't been able to see the effect of the LUT come through on the color passthrough.
Understand it's an experimental feature so maybe a little bit untested but curious if anyone has had success in making them work ?? Is there a simple step / setting I'm missing?
