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New Participant
July 20, 2022

Are Epic Online Services allowed to be used in App Lab and Store games?

Hello,

 

I am currently developing a game for Meta Quest 2 official store and possibly launch on App Lab first.

 

Question: are we allowed to use Epic Online Services for Peer 2 Peer multiplayer games? I am specifically leveraging the Epic Online Relay. https://dev.epicgames.com/en-US/services . I am also using the FakeByte Epic Online Transport. https://github.com/FakeByte/EpicOnlineTransport 

 

I have seen online in discord chats that app submissions to Quest 2 store can be refused for leveraging the Valve Steam Peer 2 Peer API's. However, I have not found any official Meta documentation regarding what API's are and aren't allowed. 

 

I can not afford to develop my application with an API that will get my application refused in review process. 

 

Thank you.

1 reply

kavanavak
Inspiring
September 28, 2022

I'm sure you've figured this out by now, but if you haven't or someone else sees this, I don't believe it's an issue. They're deprecating the internal multiplayer support

 

https://developer.oculus.com/blog/deprecating-oculus-rooms-api-in-january-2023/
"For multiplayer features like matchmaking, there are alternative services available from Photon , Epic , PlayFab , and Unity ."

That said, maniacAllstat how goes your integration? I'm about to step into this since I can no longer use Rooms matchmaking.