Are indie developers totally disqualified from Oculus Quest store? Is the quality really count?
Dear All,
This is not an attack, just a talking.
I'm writting because my second game pitch is rejected from the store, however my current 2 works are good quality products.
I.) In case of BangSquash I could imagine, that their problem is that it's an arcade game probably, but it's just a tip. It's a block-breaker style game for VR which could be attractive for people of all ages.
I sent the pitch twice to them. So when I got the email that they rejected my pitch, I started to finish the product as soon as possible without lost in details and I published it elsewhere... I simplified it to send it for Go&GearVR too.
Youtube trailer: https://www.youtube.com/watch?v=WDXEy-17hJ0
II. ) My history continued with a horror game...
Ok, I started to develop a next game, where I bought professional models, textures, etc. They are from really professional sources. There were not cheap but I'm a developer, and I have no studio so I must buy them...
I sent them a new pitch about this game and they rejected it after a few hours.
Teaser trailer: https://www.youtube.com/watch?v=IBQDIHPH408
I wrote them down, that I have everything to finish this horror game and make this high quality. Of course it was a little teaser trailer after a few days of coding, because I'm at the very beggining of this project.
I think they don't accept pitch from indie developers however I have no doubt that in case of this horror game I will achieve a high quality product at the end.
What do you think about the topic?
I think at least they must provide us more information about the reason. "After a thorough review of your submission, your application has not been accepted to receive Oculus Quest publishing access at this time. Your application is, however, a good candidate for the Oculus Start." is not enought.
This is not an attack, just a talking.
I'm writting because my second game pitch is rejected from the store, however my current 2 works are good quality products.
I.) In case of BangSquash I could imagine, that their problem is that it's an arcade game probably, but it's just a tip. It's a block-breaker style game for VR which could be attractive for people of all ages.
I sent the pitch twice to them. So when I got the email that they rejected my pitch, I started to finish the product as soon as possible without lost in details and I published it elsewhere... I simplified it to send it for Go&GearVR too.
Youtube trailer: https://www.youtube.com/watch?v=WDXEy-17hJ0
II. ) My history continued with a horror game...
Ok, I started to develop a next game, where I bought professional models, textures, etc. They are from really professional sources. There were not cheap but I'm a developer, and I have no studio so I must buy them...
I sent them a new pitch about this game and they rejected it after a few hours.
Teaser trailer: https://www.youtube.com/watch?v=IBQDIHPH408
I wrote them down, that I have everything to finish this horror game and make this high quality. Of course it was a little teaser trailer after a few days of coding, because I'm at the very beggining of this project.
I think they don't accept pitch from indie developers however I have no doubt that in case of this horror game I will achieve a high quality product at the end.
What do you think about the topic?
I think at least they must provide us more information about the reason. "After a thorough review of your submission, your application has not been accepted to receive Oculus Quest publishing access at this time. Your application is, however, a good candidate for the Oculus Start." is not enought.
