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New Participant
November 11, 2020

Are the Performance Targets for Oculus Quest Accurate?


I was surprised by the performance targets mentioned for Oculus Quest!

I remember that the performance targets for the first version Oculus Quest were 50-100 draw calls per frame and 50,000-100,000 triangles per frame, so is this a mistake or are these the new performance targets for the Quest 2?

And if these are the new performance targets for the Quest 2, please do mention the performance targets of the first version of the Oculus Quest too!

1 reply

New Participant
November 18, 2020
Thanks for the old stuff, apparently this was updated when quest 2 was released so it should be correct.