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11 replies

New Participant
September 10, 2019
The issue is for some reason when you have the oculus avatar setup with the app id (enabling showing your hands as takariendire said) the local avatar will continuously generate skinned mesh renderer copies until the game eventually slows down so much it crashes. This is only in 1.39 and 1.40 as far as I've tested it works fine in 1.38.

@nstol what you did isn't a solution. The localavatarwithgrab is broken. Using a completely different prefab and setup (distance grab) isn't a solution to the other being broken it's just avoiding it.

Do oculus staff actually read this stuff? Is there any way to submit this bug to them?