Baking Lightmaps Breaks Build
Unity: 2018.3.6f1
Oculus Integration: 1.4
Hi all,
I am currently building an app for both PC and Oculus Quest.
I do not have any significant issues with my PC build.
However, whenever I bake lightmaps for my Quest build, I can no longer load the baked scenes without the app crashing.
When the app crashes, I do not get an error beforehand in ADB Logcat.
Has anyone else experienced this problem?
Oculus Integration: 1.4
Hi all,
I am currently building an app for both PC and Oculus Quest.
I do not have any significant issues with my PC build.
However, whenever I bake lightmaps for my Quest build, I can no longer load the baked scenes without the app crashing.
When the app crashes, I do not get an error beforehand in ADB Logcat.
Has anyone else experienced this problem?
