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September 17, 2019

Best practices for UI design

We have been working on designing and implementing the UI for our Oculus Quest app, the UI looks and works very nice on the Rift S but on the Quest text looks shaky and it is just not good. Is there any best practice to follow? Does anyone have any experience on how to fix this?

    1 reply

    Inspiring
    September 17, 2019
    If you bump up the render scale under UnityEngine.XR.XRSettings.eyeTextureResolutionScale, it improves visual quality immensely and makes UI look perfect. It has a hefty performance cost though. Otherwise, I would bring the UI as close to the camera as possible.
    Wei Tin Yuen, VR Developer B) Toronto, Canada http://tinforge.com/