Black screen on start on Quest 2 (Unity)
I am now using Unity 2019.4.36, recently updated from Unity 2019.4.23. I rebuilt my Quest 2 project and deployed to the device and now it launches a black screen.
Trying to unravel what has changed/not changed.
I'm using Android API 30. Is this the correct version?
I upgraded the Oculus XR plugin in package manager to 1.12.0 and still doesn't work. I was on 1.11.2.
I tried building with Vulkan instead of OpenGLES3, but still doesn't work.
I have tried toggling a few other settings like "Low Overhead Mode", but still doesn't work.
I have tried toggling Multithreaded mode, but still doesn't work.
Quest OS updated in the meantime as well to now include the Meta logo on startup instead of Oculus logo, but still no luck.
I do notice this obscure opengl error when not using Vulkan. With Vulkan, no error.
Quest OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state (Filename: ./Runtime/GfxDevice/opengles/GfxDeviceGLES.cpp Line: 444)
