Build problems. What Unity and Oculus Integration Versions/ combination should i best use?
I got my Quest yesterday and spent today reading and going through tutorials.
I'm no Unity2019.1.8f1 and Oculus Integration 1.38.
I use Unity since 2007, but i worked last on the N3DS and Unity5 so i just grabbed the newest non beta version.
I'm asking because: 1) The builds take ages with all that shader variant compilations (Graphics settings says i got 74 variants, compiles a few thousand).
2) I created multiple new project, following different tutorials, nothing really working ...
Eventually my build got pushed and it starts, but it's 2d (like on a big screen/ the oculus TV thing) and it doesn't react to inputs or anything.
I think i read that this is how non VR APKs are supposed to run...I remember that the log said the OVR stuff failed to initialize and i suspect it's because of that.
(I gotta build and run again to see those messages again and that takes some time, sry)
Eventually my build got pushed and it starts, but it's 2d (like on a big screen/ the oculus TV thing) and it doesn't react to inputs or anything.
I think i read that this is how non VR APKs are supposed to run...I remember that the log said the OVR stuff failed to initialize and i suspect it's because of that.
(I gotta build and run again to see those messages again and that takes some time, sry)
I plan to install Unity 2017.4 and see if that works better for me, but if someone has some advice that would be swell.
What do you guys use?
Thanks for reading anyways!
