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June 17, 2025

Can the Meta XR Simulator Be Used for Development and Deployment on Ray-Ban Meta Smart Glasses?

  • June 17, 2025
  • 0 replies
  • 291 views

Hi everyone,

I’m working on an XR project and using the Meta XR Simulator to develop and test my application without a physical Meta Quest headset. My goal is to eventually deploy this application on Ray-Ban Meta Smart Glasses. Since the simulator is OpenXR-conformant and supports Unity, Unreal, and native C++ development, I’m wondering if it’s possible to use it for this purpose. Has anyone successfully developed an app with the Meta XR Simulator and deployed it on Ray-Ban Meta Smart Glasses? Are there any specific considerations or limitations I should be aware of? Thanks for any insights!