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November 12, 2020

Changing animation not working on Oculus Quest

In unity everything works fine. My character walks up to a point and then I use animationComponent.Play to change the animation but when I build and run on the Oculus Quest, the character just keeps on walking. It doesn't change the animation like it does inside Unity. Can anybody help?

    2 replies

    November 13, 2020
    When Editor behavior and build are behaving drastically different from each other, most of those times I've built the wrong scene! Can happen pretty quickly if you duplicate your scene to create a backup, then forget to switch to the new scene in build settings.
    If that's not your problem, maybe it helps with future problems ;) 


    November 17, 2020
    I only have one scene unfortunately but it's a good tip. Thank you:)