Changing GPU Performance in a Native Quest app?
I have a mixed reality app running on Quest 3. I wrote it using OpenXR and Vulkan. It's written in C/C++, running in a native activity. How do I change the CPU/GPU performance level? vrapi is no longer supported. Is there a way to do this using OpenXR or OVR (Oculus Platform SDK)? I downloaded ovr_platform_sdk_72.0 and there is no documentation for this. Even in general, the Oculus Platform SDK seems poorly documented.
Anyway how do I change the CPU/GPU performance level during runtime?
Meta's webpage says use the functions ovrp_SetSuggestedCpuPerformanceLevel and ovrp_GetSuggestedGpuPerformanceLevel but they are undocumented. They aren't listed anywhere in the ovr platform sdk. Also, none of the functions in the SDK start with ovrp_ they all start with ovr_ it doesn't make sense. Where are the functions?
