Skip to main content
New Participant
March 11, 2022

Control UIHelper LaserPointer with mouse?

I'm working on an application that uses the DebugUI. Everything works fine on the Oculus but if I try to run it in the "Game" view inside the Unity editor, there is no mouse support since it is designed to work with a controller. Is there any way to add mouse support so I can debug in the Unity editor and not have to wait forever for the application to build?