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April 3, 2021

Controller raycast off center / converting Go project to Quest 2

Hi,

 

I'm converting an Oculus Go project to Quest 2.

I find that adding the controller raycast is slighly off center and the reticle lands to the right of what of where the controller is pointing.

Looking a the OVRController prefab, there is a slight tilt in the controller.

As you can see in the image below.

How can I reset the cursor and line renderer to follow the Quest 2 controller?