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April 30, 2021

Custom Hands shrink when adding colliders

So my job has insisted I learn game dev/vr dev for better or for worse and I'm having a pretty bad time of it, I do not get along well with this at all and the squeeze is on for "progress".

 

I've been trying to add colliders to hands (using controllers) so I can just make a demo where in objects get interacted with. The hands always just pass through things; or when I add a collider to them they start really small and grow back to the normal size when I press the trigger. At that point it works fine collisions work exactly as you'd hope, grabbing, etc, until I release the button and they snap back down to miniature size.

 

I'm on 2020.3.4f1 and using oculus integration. Anyone have any idea what's going on here?

2 replies

Up and Coming
May 1, 2021

Sadly the oculus integration package seems to be a mess. Been trying for days to get it functioning properly. And I had to write scripts to make it happen on gear vr years ago. 

New Participant
August 2, 2022

I'm still having the same problem on Unity 2022.1.11f1 with Oculus XR plugin 3.0.2