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May 25, 2020

CustomHand Sample Scene Issue: Wrong Rotation and causing grab issue

I notice the grab function is completely off somehow. Like it will rotate the box whenever I try to grab it. After a whole day long of debugging and testing, and finally nailed down to the rotation error the CustomHand. If anyone got issue with the GRAB and the CustomHand, try reset the CustomHandRight / CustomHandLeft's Rotation angle to all (0,0,0), and then update the Rotation in the skeletal instead. That fixed it finally. 


    3 replies

    Up and Coming
    May 25, 2020
    Thanks for this. I just ran into myself and your post helped me not to spend time on it.
    Up and Coming
    May 25, 2020
    Things still spin wildly in the wrong direction when an object is let go. That doesn't seem to be the fault of the customer hands.
    May 25, 2020
    You got a video of how it looks like?

    As far as I know the customhand scene that is in the SDK is definitely broken with the grab if you use it as it.