CustomHand Sample Scene Issue: Wrong Rotation and causing grab issue
I notice the grab function is completely off somehow. Like it will rotate the box whenever I try to grab it. After a whole day long of debugging and testing, and finally nailed down to the rotation error the CustomHand. If anyone got issue with the GRAB and the CustomHand, try reset the CustomHandRight / CustomHandLeft's Rotation angle to all (0,0,0), and then update the Rotation in the skeletal instead. That fixed it finally.
