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New Participant
August 6, 2020

Deactivate ATW?

Hello everyone,
I'd like to so some performance tests and comparisons with the Oculus Quest using Unity 2020 and i'd like to know how to deactivate ATW. In the article on the Oculus Blog called "Draw Call Cost Analysis for Quest" it states "Disable Asynchronous TimeWarp (ATW) to prevent the ATW thread from blocking the main render thread. TimeWarp is included in each raw GPU measurement." So does anybody know if there is a way to deactivate ATW on the Quest and if so, how?!

Thanks,
OcuAlph 

1 reply

Up and Coming
April 3, 2023

Same question here