Detect batteries and haptic suits only in android with Unity.
I am currently experimenting with the Oculus Quest implementation package and Unity. I have some questions regarding the following points:
All my game and data retrieval methods run on Android on my Quest 3. I would like to find out during gameplay which devices are connected to the USB-C port (the only port it has) and also via Bluetooth.
By devices, I mainly mean batteries and haptic suits. For example, I want to know which batteries are being used when they are connected to my quest headset, and in case a user connects a haptic suit to the Quest 3, I also want to know in-game which haptic suit is being used.
