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May 22, 2019

Developing for Quest on Mac OS X

Hello,

I would like to know whether I'll be able to develop for Oculus Quest using a Mac OS X workstation.

Thanks!

    12 replies

    Up and Coming
    May 22, 2019
    Yes. Just like the Oculus Go.
    Participant
    May 22, 2019
    I think it's even simpler than for the Go. I made a tutorial video on this topic: How to Setup Unity for Oculus Quest Game Development.
    New Participant
    May 27, 2019
    I wrote an article on it in case that's of any help https://medium.com/@sofaracing/how-to-develop-for-oculus-quest-on-macos-with-unity-5aa487b80d13
    New Participant
    May 28, 2019

    Timo3000 said:

    I think it's even simpler than for the Go. I made a tutorial video on this topic: How to Setup Unity for Oculus Quest Game Development.




    I wrote an article on it in case that's of any help https://medium.com/@sofaracing/how-to-develop-for-oculus-quest-on-macos-with-unity-5aa487b80d13



    These should be posted on their own and stickied. It's gonna save a lot of people a lot of trouble. Thanks guys.
    Inspiring
    May 28, 2019
    I am developing for the Quest on a Mac with Unity.  I was not able to do it with Unreal because I could not enable the Oculus plugin.  Booting in to Windows, I could enable it.
    New Participant
    January 17, 2020
    Same Jattier said:


    I am developing for the Quest on a Mac with Unity.  I was not able to do it with Unreal because I could not enable the Oculus plugin.  Booting in to Windows, I could enable it.


    Same here, does anyone know how to setup Unreal engine on Macbook Pro ? Unity works but i don't like it.
    Inspiring
    January 17, 2020
    Yeah, I figured it out.  First off, unless you want the latest and greatest Oculus plugin, the default install of UE4 4.24.1 is fine.  If you must have the latest, compile the Oculus fork of the Unreal source.  Turns out, that is fairly trivial to do and the instructions in the README are clear.  If you need more help, reply here and I'll list out the steps.
    Participant
    February 26, 2020
    I'm working on a mac mini running high sierra. In the build setting the Run Device is greyed out/inactive so I can't connect my Quest to the project. Any suggestions?
    Inspiring
    February 26, 2020
    First, I would verify that your version of OSX works with your version of Unity.  Is there any reason you can't upgrade to Mojave?  Before trying that, I'd suggest making a full backup with Time Machine and then upgrade.

    Participant
    March 3, 2020
    Thanks. I got the Run Device to recognize the Quest.Now I'm getting a "Gradle Fail" notice during the "Run Build" so I can't get the project downloaded onto my Quest. BTW I've not found any way to verify that High Sierra is not compatible  with Unity. No one is talking about it on any of the forums.