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New Participant
October 12, 2019

Display problems on Oculus Quest (Help me please!)

When I open any project on Oculus Quest a part of the virtual world appears with the wrong colors as in the photo.

It does not happen systematically, sometimes there is no problem and it occurs later as soon as I start to insert elements or blueprints.

I use the Unreal engine version 4.23.0 and Oculus updated to the latest version.

I use Blueprint-based projects with a pre-configured virtual reality template.

Thank you for any help you can give me to solve this problem!



    5 replies

    New Participant
    October 13, 2019
    I have been having the same exact issue! I have noticed that sometimes rebuilding the lighting will work to solve it but then it reverts back to that state later. Also when it comes to those green squares in the third picture. I noticed it happens when i have the Guardian Space enabled. I hope someone can shed some light on a fix soon!
    Delemir78Author
    New Participant
    October 15, 2019
    I tried to move the camera from the starting point and this chromatic aberration disappeared but then reappeared.

    I hope in the help of some holy benefactor !!!
    Inspiring
    October 23, 2019
    I have same issues. I sometimes get the green squares on the walls, black textures instead of proper textures for meshes, weird red triangles combined with black for some textures. 
    New Participant
    January 17, 2020
    got the same issue, 
    it keeps happening whenever i put a material on any objects, or if the nav volume is moved. Would be amaizing if anyone could help  :)
    New Participant
    January 21, 2020
    Hey I think I figured it out, if you launch by the book then it works with out black/red and green glitches