Skip to main content
New Participant
June 3, 2019

Does Oculus Quest support Photon Unity Networking?

I am researching about possibilities to make multi user experiences for the Quest and have been wondering if Photon would help?

26 replies

Inspiring
June 3, 2019
yes
June 18, 2019
@MikeF Where can I find a tutorial on this subject?
Inspiring
June 18, 2019
networking is networking, there's nothing special about it for vr development other than what gameobject information you're sending and receiving. Any photon tutorial will work just fine
Inspiring
June 18, 2019
re: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:

Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1
June 19, 2019


re: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:



Thx! @cloud_canvas, did you use it yourself? i have experience in developing vr, but i'm new to networking.

New Participant
June 19, 2019
if you are new to networking, it can help to have something "working" to learn with. https://github.com/quintesse/PlayoVR this repo is something using vrtk 3.3 with PUN if you are interested. Its a good starting point to learn without sifting through a crazy amount of documentation.
June 19, 2019
@NuttyLord i will get into it! Thx! Apparently there are many ways to achieve thisI my goal is to develop a kind of template for simple networking, with oculus intergration and pun2.
June 19, 2019
I found this youtube tutorial, i tought it comes close to what i want to achieve. but i'm getting stuck on how to change the player script so i can instantiate a OVRplayercontroller.

https://www.youtube.com/watch?v=Er0eqEbbQqg&t=1s
June 19, 2019

NuttyLord said:

if you are new to networking, it can help to have something "working" to learn with. https://github.com/quintesse/PlayoVR this repo is something using vrtk 3.3 with PUN if you are interested. Its a good starting point to learn without sifting through a crazy amount of documentation.


@NuttyLord  I think it is time to upgrade the project to Unity 2019, i'm getting 66 errors on text mesh pro :)

https://forum.unity.com/threads/text-mesh-pro-dozens-of-errors-with-unity-2019-1.662575/#post-4436926
 
PlayoVR master/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_UGUI_Private.cs(1865,73): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification

Inspiring
June 20, 2019

VJ76 said:



re: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:



Thx! @cloud_canvas, did you use it yourself? i have experience in developing vr, but i'm new to networking.



Yep, if you look at the bottom of the page there's an addendum crediting me, lol. I've had a lot of back and forth with Tobias and Jean from Photon specifically about Oculus Avatar serialization. Please search for "Oculus Avatars" and "PUN" or "Photon" and you will see loads about this on this forum.
Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1