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New Participant
June 3, 2019

Does Oculus Quest support Photon Unity Networking?

I am researching about possibilities to make multi user experiences for the Quest and have been wondering if Photon would help?

26 replies

Up and Coming
August 23, 2019
Event callback I put on my remote avatar, and I have an OVRPlayerController Prefab already in the scene I make the instantiated avatar a child of it
Up and Coming
August 23, 2019
@pyruss
 to answer your IOneventCallback problem:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using ExitGames.Client.Photon;

public class EventCallbacks : MonoBehaviourPunCallbacks, IOnEventCallback
{
Just a tip, click on items with a red underline and press alt+enter and it will usually show if a namespace is missing.
Up and Coming
August 23, 2019
I think my issue currently is due to a conflict between the Oculus Platform P2P and Photon, trying to figure out how to disable that (I use the p2p before lauching photon so I can't remove it completely).
New Participant
August 23, 2019
Justin thanks for all the tips, Do you use a "dont destroy on load" on that OVRPlayer controller?or call it via script when you upload a room?
Up and Coming
August 25, 2019
When I load my photon scene I have a new OVRPlayerController. I haven't quite dug into how I will use it when changing scenes in my photon scenes yet. 
Up and Coming
September 4, 2019
Just a note, I ended up creating my own avatars as nothing was working..