Does the Quest support Geometry Shaders at all?
When using the VrCubeWorld_Vulkan sample (ovr_sdk_mobile_1.24.0), querying the device features I see zero returned for:
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES.multiviewGeometryShaderCan I therefore assume that geometry shaders are not supported at all on the Quest currently, not just for multiview but for normal non-multiview rendering or even OpenGL?
