Doubles natively supported on Quest hardware?
Hello!
I was curious if doubles were natively supported in hardware, or if there is a performance downside generally for using them. I'm working on projects that would benefit from the added precision for positions and physics but am unsure whether or not I should use them.
I've tried looking for the Qualcomm chip documentation for the XR2 gen 2 and similar chips but couldn't find what I was looking for
