flipbook in oculus quest does not render properly
Dear All,
I have a very basic material being rendered on a spheric mesh, which appears correctly at the beginning but starts changing in a recursive manner by increasing the size of the rendering mesh like this video: youtu.be/7s9cxypgUWE
Here is the flipbook I used:
Any comment is highly appreciated.
I have a very basic material being rendered on a spheric mesh, which appears correctly at the beginning but starts changing in a recursive manner by increasing the size of the rendering mesh like this video: youtu.be/7s9cxypgUWE
Here is the flipbook I used:
Any comment is highly appreciated.
