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Up and Coming
September 1, 2021

Getting boundary points

I've been banging my head against Unity's TryGetBoundaryPoints and OVR's OVRManager.boundary.GetGeometry with zero luck.  I've tried building directly to the Quest to bypass the issues I'm reading about with regard to the Link cable and this data but I'm still stumped.

Any ideas on how to get the points of a user's boundary to work?  Thanks!

3 replies

Up and Coming
September 18, 2021

This is currently broken in the latest update 

Participant
September 22, 2021

GetGeometry() works for me. Mind elaborating on the issue that you're facing?

Up and Coming
September 22, 2021

GetGeometry is an OVR method, but OVR is deprecated as of v32-33 in favor of OpenXR. The  latest features (passthrough) are in openXR. OVR and OpenXR are incompatible. 

Afaik