Getting raw sensor data UE4 blueprints and quest 2
Hi,
I am trying to get the raw sensor data using the Oculus Library blueprint action from here : https://developer.oculus.com/documentation/unreal/unreal-blueprints-get-raw-sensor-data/
I am unable to see any sensor values printed in the logcat log. Could someone suggest what I might be doing wrong here? Here is my blue print event map.
