Skip to main content
New Participant
November 21, 2021

Getting raw sensor data UE4 blueprints and quest 2

Hi, 

 

I am trying to get the raw sensor data using the Oculus Library blueprint action from here : https://developer.oculus.com/documentation/unreal/unreal-blueprints-get-raw-sensor-data/

 

I am unable to see any sensor values printed in the logcat log. Could someone suggest what I might be doing wrong here? Here is my blue print event map.

 

 

 

2 replies

notnashAuthor
New Participant
November 21, 2021

The app launches fine on the device, and I verified that the basic print string blueprint node works fine using the logcat logs. 

notnashAuthor
New Participant
November 22, 2021

I figured it out, I had to connect the exec part of the print string node.