Grabbing/Translation Chaotic - when OVRPlayer and Avatar with LeftHandGrabber are used
Hi I use Unity 2018.41f1 with newes Oculus Integration loaded.
I built
so i can grab a cube and move it around and at the same time move around with the other controller joystick.
BUT if I move the cube to near to my body - The FPC with the grabbing hand is very fast lifted up or down or forward or backward.
What did I do: I minimized the Radius of the OVRPlayerController. This helps a bit but any movement near to the chest make uncontrollable reactions.
What did I do: I minimized the Radius of the OVRPlayerController. This helps a bit but any movement near to the chest make uncontrollable reactions.
I tried to 1) vary the size of the PlayerController more - No help 2) Switched of Hmd Resets Y or Rotate Y - No Help 3) switched to higher Unity Version 2019.1.4f1 - NO HELP
Any Idea what can be my mistake?
Thanks Marc
