Hand position doesn't reset on RESET Scene.
I am using OVR Player controller with Oculus Integration (from a few months ago) and Unity 2019.2 in a new scene but when the scene loads, the hands are offset from the camera . They still track but from the wrong origin. In the scene they are in the ceiling and seem to face the wrong direction. This happens when I reset the scene also. Is there a way to reposition the hands without having to exit the game?
