Hand tracking glitch after copying assets from HandsInteractionTrainScene and moving their position.
I copied the following assets to my own scene:
Unity 2018.4.8f1
Oculus Integration 12.0
Kind regards
- OVRCameraRig
- Hands
- InteratableToolsSDKDriver
Unity 2018.4.8f1
Oculus Integration 12.0
Kind regards
