Hand Tracking menu ruins game play
The first thing people do with hand tracking is look at their hands.
The second thing they do is touch their fingers.
Then Quest shuts down the game; because that's the hand gesture Meta chose as an 'escape' key.
I encourage players to see/feel their hands in the experience because it is so much more enjoyable and immersive.
Literally the entire point of mixed reality.
This menu punishes all that fun with a distracting, overly sensitive button that apparently cannot be disabled.
But can it be delayed?
Ideally, the icon would not appear until after touching (and holding) thumb/finger together for 2 seconds, then become active (similar to holding controller's menu button down to reset view).
I understand Quest "needs" an escape gesture, but not if it constantly interrupts everything.
Anyone else dealing with this? Found another solution or workaround?
