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New Participant
December 21, 2019

Hand tracking -> no hands rendering

Hello, 
I'm trying to test the hands interactions train scene, but have no hands rendering in the scene. Same with the hand test scene. All seems to be well configured but still no hands input visible on the scene (the gesture to get the menu is working).
Anyone know what the problem could be ?

Linkos

    18 replies

    New Participant
    March 18, 2020
    Hi there,

    I have been stuck in the same problem for a week now.
    The hand tracking functionality is working fine in the system menu, and I can even see the guardian system when my hands are close to the boundary. I can also use other apps with hand tracking functionality.
    But the app I built just don't show any hands. I changed all the configurations accordingly and tried every hand related scene. But no hand is showing up! Even if I put a cube under the LeftHandAnchor/RightHandAnchor, it's not moving with hand either. I also tried Unity 2019.2.10f1 and 2018.4.11f1. But it's the same.

    I am using the V12 Oculus Integration and system software version is 12.0.0.226.469.188362039. Unfortunately I cannot update the system software. The debug canvas of HandTest showed that HandTrackingEnabled: false. This is what I saw in the headset.

    I checked the AndroidManifest.xml, it has HandTracking permission there.
    I am truly lost now. Help!!

    New Participant
    March 18, 2020

    ZeroLu said:

    Hi there,

    I have been stuck in the same problem for a week now.
    The hand tracking functionality is working fine in the system menu, and I can even see the guardian system when my hands are close to the boundary. I can also use other apps with hand tracking functionality.
    But the app I built just don't show any hands. I changed all the configurations accordingly and tried every hand related scene. But no hand is showing up! Even if I put a cube under the LeftHandAnchor/RightHandAnchor, it's not moving with hand either. I also tried Unity 2019.2.10f1 and 2018.4.11f1. But it's the same.

    I am using the V12 Oculus Integration and system software version is 12.0.0.226.469.188362039. Unfortunately I cannot update the system software. The debug canvas of HandTest showed that HandTrackingEnabled: false. This is what I saw in the headset.

    I checked the AndroidManifest.xml, it has HandTracking permission there.
    I am truly lost now. Help!!



    I managed to update the Oculus system to v14.0. And used the v14.0 Oculus Integration in Unity. But still no luck. Help!!
    July 24, 2020
    @ZeroLu
    I am running into the exact same problem as you. I am running Oculus Integration v17.0 and my Unity version is 2019.2.8f1. I have permissions set correctly in the android manifest, I was able to check that in manifest-merger-release-report.txt. And my app ids are set in the Oculus>Avatars and Platforms settings.

    Was wondering if you happened to figure out the issue?
    Participant
    April 20, 2021

    Hello,

    I think I've finally found the reason for this bug. The hands won't render if you disable Unity Splash screen on app start... yeah. So my guess is the hand tracking system loads itself in a wrong time and does not bother to do it again if failed. I've submitted a bug report

    Participant
    May 5, 2021

    And unfortunately Oculus developers do not respond to my bug report. So if you got some time please report this bug yourself too