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New Participant
December 21, 2019

Hand Tracking Sample Scene: Hand texture issue

Hi -- I've followed the instructions in the Quest developer docs to successfully build and run the HandsInteractionTrainScene from the latest Sample Framework. The app runs fine, all interactions are great -- only issue is that the hand's textures look trippy in a bad way, flickering like mad, as shown below.

I haven't modified anything in the sample scene beyond what's in the instructions and I'm sure it's an easy fix. Thanks for any suggestions.



2 replies

Up and Coming
December 22, 2019
I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.
New Participant
December 22, 2019

Hanabear said:

I think you should be able to fix it if you delete the both OvrHandPrefab from LeftHandAnchor and RightHandAnchor under the OvrCamerRig in Hierarchy panel.


@Hanabear -- thanks, that worked! In retrospect, it makes sense that the OVRHandPrefab models would clash with the Hand prefabs used by the sample script. I appreciate your help.