Hand Tracking skeleton doesn't update
Hi, so i managed to get my hands tracked with Oculus Link inside Unity, but I noticed that, even though the mesh displays my hands correctly, the actual bones are not getting updated and my finger pointer is always off. How do I make the bones update with my hands meshes?
By the way, one weird thing. If I put a debug.log inside skeleton bones update section, the hands start tracking a bit worse and more laggy (because of millions of debug.logs) but then the bones are following my hands every frame..
Thanks for help.
By the way, one weird thing. If I put a debug.log inside skeleton bones update section, the hands start tracking a bit worse and more laggy (because of millions of debug.logs) but then the bones are following my hands every frame..
Thanks for help.
