Hand tracking with Quest 2
I'm considering buying a Quest 2 for our perception lab, but there's one question that I keep being unclear about, so I hope someone here can answer it: I need to be able to access the (23 DOF?) hand tracking data, and save it for offline analysis. So, I not only need to be able to put colliders on for instance the finger tips to initiate collisions with virtual objects in a Unity scene, but I also need to be able to read and store all the hand position data as experimental data. Has someone succesfully done that before?
