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Inspiring
May 9, 2020

Handstracking equivalent for GetLocalControllerVelocity

Hi,
I'm wondering how one can check the velocity of the hands when using the Quest Handtracking. For the right touch controller I use GetLocalControllerVelocity(OVRInput.Controller.RTouch). I tried it with GetLocalControllerVelocity(OVRInput.Controller.RHand), but the values are always 0 when moving the hand. Anyone knows how to get the velocity and is it possible at all?

Danny



    5 replies

    New Participant
    June 21, 2020
    Hi Danny,
    Did you solve it?
    Inspiring
    June 21, 2020

    Acolomer said:

    Hi Danny,
    Did you solve it?



    Hey Acolomer,

    no, I havent solved it and I think the SDK doesnt provide these values for handtracking.

    Danny
    New Participant
    September 27, 2020
    Hi, I'm interested in this too. Is there anyone from Oculus that might know if there will be access to hand tracked velocity?
    Participant
    April 5, 2021

    I need a solution too...

    omerakyol
    Participant
    February 13, 2024

    For Unity, there is a "HandRANSACVelocityCalculator" prefab which can be used to measure the hand velocity.

    You may see an example usage in TransformerExamples scene in "Meta XR Interaction SDK OVR Samples".