How do you use Unreal Engine Dynamic Shadows?
So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project,
and I really want to use at least a few of them in my horror game, especially since the Quest 3's
GPU is approaching usable territory in that regard.
Unreal's documentation points out, that only modulated shadows are supported on mobile Vulkan.
I read up on them, and they work well enough for me and I do get them to work in the editor,
meaning with Android Vulkan - Preview enabled, I do see modulated shadows like I desire, but once running
the APK on my Quest 3 / Quest Pro, everything looks the same except there are no modulated shadows.
I've tried a number of things like switching to OpenGL ES3.2 which didn't work. I would greatly appreciate any input here, especially from META themselves, as it looks like the HMD is deliberately getting rid of any dynamics shadows when running the APK.
Thx in advance
