How Fast does the AR Scene View Update
https://developer.oculus.com/documentation/unreal/unreal-scene-overview/
I'm reading these docs.
I imagine the normal usecase is to scan a static unmoving room to build a scene model to find and interact with unmoving scene entities.
If my table is a plane, my user places it then moves the table, how long does it take for the quest to correct the underlying scene model.
Imagine this usecase as an example.
I balance a small city on a platter in my hands infront of me. I tip the platter to interact with the city, will the underlying scene model update fast enough to make this concept playable?
