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May 6, 2024

How to add constraints to grabbable object such it moves slower or needs much force to move?

Hi I'm making a liver/driving handle interaction I want to add constraints such that it reduce the motion of grabbable object (need to add larger force to move the liver) Is there any inbuilt way in which i can achieve this ? I went through "https://developer.oculus.com/documentation/unity/unity-isdk-grabbable/#one-grab-transformers"  it adds only specific angle/axis limits.  Thanks in advance.

Big_Flex 

2 replies

Inspiring
October 14, 2024

An approach for adding a feeling of weight was recently discussed in the following thread:

https://communityforums.atmeta.com/t5/Unity-Development/Grab-objects-with-weight/td-p/1241032

Would that approach work for your scenario?

Inspiring
October 16, 2024

Are you using quest2 or quest3 ?. Try to clear the quest link app data from your system and try it again (C:\Users\your pc name\AppData\Local\Oculus). It happen sometime for me. Some time it stop working for quest 2 but in quest3 its working fine for me and some time it work after updating the link or clearing the app data. One more thing i have to add please check your project is passthrough enabled or not if not try to add passthrough layer in your project https://developers.meta.com/horizon/documentation/unity/unity-passthrough-gs/ follow this to setup your project in passthrough or update you manifest file (you will find this feature in oculus tool comes with meta sdk check your editor tabs its in the top of editor)