How to get Real-time Depth data by Quest 3?
I'm wondering if the current Quest 3 offers any APIs that allow real-time retrieval of depth data.
I'm interested in whether it can capture 3D data of scanned objects after a full rotation, or any other applications.
Uncertain about its accuracy or whether it aligns with what I envision, but I'm eager to experiment and explore its capabilities.
I haven't found relevant information in the Unity-DepthAPI.
