How to know multiview is working in Unity?
Hi I am using multiview along with unity’s built in standard shaders. It results in double the drawcalls when I am using oculus link. I wonder how to avoid getting double number of drawcalls? Thanks
Hi I am using multiview along with unity’s built in standard shaders. It results in double the drawcalls when I am using oculus link. I wonder how to avoid getting double number of drawcalls? Thanks
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