How to make the hand model follow the controller and animate the hand model when you press a button
I'm currently developing a game using Meta XR Core SDK 63.
Game operations only use the controller,
It is assumed that hand tracking and Meta XR Interaction SDK will not be used
however I don't want to display the controller model in-game,
but instead I want to display a hand model so that the hand model animates when the controller is pressed.
At the time of Oculus Integration,
there is a prefab of CustomHandLeft/Right,
By placing CustomHand under HandAnchor,
I was able to display the hand model without displaying the controller model,
and when I pressed the controller button,
the hand model was able to animate.
If there is a way to deal with this with the Meta XR Core SDK, I would like to know.
Could not find CustomHandLeft/Right prefab in Meta XR Core SDK 63
Also, OVRCustomHandPrefab_L/R with similar names did not perform the animation
when pressing the controller button.
Also, OVRCustomHandPrefab_L/R with similar names did not perform the animation
when pressing the controller button.
